Anidoodle: hand-drawn art, written as code

Every mark is a function and every note is arithmetic. That is the whole pitch of anidoodle: hand-drawn art, written as code, where the same source redraws the same picture on every machine at every size, for good.
There are nine ways of making a mark. Pencil and watercolour ranunculus, a marker comic koi, a ballpoint pocket watch, a crayon hot-air balloon, ink and line-wash wren, chalkboard moon phases, a cut-paper fox, a risograph lighthouse, and one engraved line spiralling out to become a moon. Pick one hand for your brand and every picture after it arrives in the same hand.
The subject changes shape the way it would for nine different illustrators, because each style carries its own physics: the taper of a nib, the bleed of a wash, the scumble of chalk on slate, the torn edge of cut paper, the halftone of a risograph drum.
It draws, then it moves. Illustrations, loops, stickers and scored films. Every format ships from the same source: transparent PNGs at any size, MP4 with its original score, GIF, WebM, animated PNG, and one self-contained HTML file. The music follows a recipe too — major key, plucked, a phrase that asks a question and resolves home.
Determinism is the guarantee, not a side effect: pure functions and a seeded random, so anyone with the source rebuilds the exact same piece. Six lessons sit packed with the engine, each one earned by getting a piece wrong first and written down so you start where the last project ended.
Ask it in plain words for "a risograph lighthouse for our careers page, 1600×900", and it routes the request to the right style recipe and workflow. https://github.com/alexgreensh/anidoodle
■ Filed from The Foundry: the tools wing of the city.